Lorekeeper: Sam and Jon
Unpredictable weather. Unpredictable landscapes. Unpredictable treasure. Unpredictable magic. This and more await daring adventurers!
Magic spells work differently in Vil Tovra. Because of this, spellcasters must chose to either focus on fighting unwanted magical side effects when casting spells - or fully embrace the chaos.
For any 1st level or higher spell cast, a player must make a CON save with the DC set at 10 + spell level. On success, the spellcaster is able to keep the wild magic at bay and the spell is cast without consequence. On a failure, the spellcaster must roll a d10 three times - each roll determining a value on a custom d1000 wild magic table: first roll for the 1s place, second roll for the 10s place, and 3rd roll for the 100s place. Example: Jon rolls a 6, a 10, and a 4. This would result in row 406
killing the player occuring without any negative impact whatsoever.
Spellcasters also have the option - and are in fact encouraged - to embrace the chaos, in which case spellcasters roll on the d1000 wild magic table every time a spell is cast.